As an attorney, president of a NASDAQ listed company and agent at a top Hollywood agency, Keith Boesky has been defining the intersection of the content and technology communities for over twenty years. Over the years his clients ranged from Morgan Stanley and Apple Computer to very early stage venture backed startups.
He entered the game industry as an attorney at Cooley, in 1993 when it was still called Cooley, Godward, Castro, Huddelson and Tatum, by cold calling a game developer and handled his first VR transaction in 1994. By 1996 this turned into the largest game practice in the country and retention by Eidos plc for its IPO on NASDAQ. In the prospectus, Boesky theorized games could be used to platform intellectual property. The CEO agreed and Boesky became president of Eidos, tasked with moving the newly launched Tomb Raider video game across all media.
After moving to Los Angeles and setting up shop on his own, Boesky set up a series of innovative game projects for "A" list talent and brands only to find the talent agencies did not want him around when the deals closed. In 2002 he joined ICM. He lasted two years. During that time he brought games into film and tv and clients into games, anime, comic books and other media.
Boesky returned to Boesky & Company in 2004 where he advises clients on both sides of venture financings and helps the mainstream world understand how to use technology to make their businesses better. The Company's expertise includes VR, AR, television, film, new media and games on all platforms, including mobile, PC, console.
Boesky has appeared on CBS, NBC, CNN and MSNBC and been quoted in the New York Times, Wall Street Journal, Entertainment Weekly, Variety and The Holywood Reporter. He has spoken at CES, Pioneers, DLD, E3, San Diego Comic Con, GDC, NATPE, Rotterdam Film Festival, Xmedia Lab, Europrix, The UCLA Entertainment Law Forum.