"Thanks for the kind words :)
There are a billion casual gamers out there - unlike the 90's and early 2000's, they no longer fall into a neat persona anymore.
Everyone plays casual games - kids, adults, hardcore gamers...
General trends follow cycles that we have seen across every maturing game platform - increased production value, increasing success of IP-based games and sequelization.
In the short term, I'm interested to see how messenger integration into games results in new mechanics and distribution channels.
I'm hopeful that the initial fanfare around "pokemon go" will translate into an ecosystem of casual geolocation-based games with deeper gameplay and more diverse mechanics. Anything to get the kids off the couch.
In the medium-term, we can expect that broad adoption of AR technologies like magic leap are going to open up to exciting new genres of casual games. It will be a much longer adoption curve for VR technologies by the mainstream. AR will be much quicker, as the mainstream applications are broader and usability issues fewer.
Glad to provide more detail on any specific area of casual gaming."